Considering the way that BF3 slightly de-emphasized teamwork by running VOIP through Battlelog, this is a welcome addition. For BF groups and clans, it also creates a clear position for a captain, which I love. The commander role has a similar effect as it does in Natural Selection 2 : as a grunt, it's liberating to have most of the top-level strategic thinking offloaded. I like that these commander abilities aren't so ubiquitous that they create frustration, as killstreaks have for me in some iterations of Call of Duty. The latter makes you feel like Zeus lobbing cannon rounds from on high is a wonderful break from being a pair of boots on the ground and it takes real skill to lead targets while orbiting. These “commander assets” are pretty powerful in the right hands, as they include everything from air-dropping ammo and health, to temporarily spotting all enemy infantry, to summoning an AC-130 gunship that players can spawn into. Commanders view the match omnisciently through a fullscreen map, issuing attack and defend orders while phoning in what are essentially killstreaks as they're earned by squads. Keeping some of that sameness at bay are features like Commander Mode, a strategic role returning from BF2142 that one player per team can occupy instead of fighting. I understand why DICE wouldn't deviate from its design-why change weapon handling that continues to rest comfortably between accessible and nuanced? Why throw out modes that already suit the maps and mechanics? Even so, you'll want to factor in that abundant familiarity if you tired of BF3 quickly-BF4 will probably age faster than its predecessor did.
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The weapon roster is fairly intact, with assault rifles such as the M16A4 and AEK-971, carbines such as the SG553 and G36C, SMGs such as the UMP and P90, shotguns such as the M1014 and the SPAS-12, and sniper rifles including the SV-98 and M40A5 all returning from BF3 essentially untouched. It's still a 64-player, infantry-driven FPS fought on expansive outdoor maps, with a garage of air, ground, and sea vehicles waiting to taxi you between capture points. Two years removed from BF3, DICE hasn't made fundamental changes to the feel or format. War rarely changesīut this is nothing new, and neither is a lot of Battlefield 4. Hainan Resort is a playground for Battlefield's multi-role combat. The carriage-return clink of an M40A5 bolt shifting back into place.
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The ringing in your ears when a MLRS rocket detonates nearby. The growl of an ATV as its tires chew grass. The blur of wind as you basejump off a rooftop. The big, disaster-movie moments of destruction in BF4 are initially novel, but it's the incidental, aggregate moments of wonder that hold up over time. This continues to be one of Battlefield's enjoyable traits-the individual violence of 64 people generates immersion for everyone.